
The adventure doesn’t defy every expectation. There are many options open for the player characters and the writer have accounted for all the likely scenarios.” The adventure creates a sense of urgency as player race to evacuate a town, or cut off an invading force, or break down a road block. Reviewer Jukka Särkijärvi writes, “In Red Hand of Doom, it’s fully possible for the party to royally screw up. Red Hand of Doom avoids serving a programed series of encounters where any failure derails the plot. “The PCs will find themselves in small towns and sprawling cities at either end of the adventure, and in between they’ll visit pastoral valleys, tangled forests, rugged mountains, and monster-infested swamps.” Some of that involves old-fashioned dungeon-delving, but a lot of the adventure takes heroes back and forth across the landscape, doing a hundred different things to stop the Red Hand march,” James Jacobs explains. “The heroes face crucial tests in rallying allies, helping the local rules to determine strategy, spying on the Red Hand horde and scouting its movements, and directly confronting the bad guys on the battlefield. Few players would enjoy such a grind, so the design sets the heroes in a variety of missions that span the threatened region. While engaging, this plot could mire characters in a series of battles against more and tougher hobgoblins. I wanted to create and adventure that cast the heroes in the role of ‘captains of good,’ doing things that directly affected the course of the war.” A lot of adventures use the orc horde as a backdrop and motivation, but then make the heroes go off and do ‘standard’ dungeon-delving to find the McGuffin that will then defeat the horde. “My initial vision was to make my best swing at a challenge that comes in countless fantasy novels: The Army of Evil is trying to conquer everything. In an interview promoting the adventure, Rich Baker describes the concept. Red Hand of Doom pits the characters against an overwhelming horde of hobgoblins and monstrous allies loyal to Tiamat.


Red Hand of Doom (2006) is a 3.5 edition Dungeons & Dragons adventure by Richard Baker and James Jacobs for levels 6-12.
