

The slower, longer ranged characters try to deliver their heavy blows from a distance whereas the quicker, faster characters try to get in as close as possible and deliver quick-hitting attacks. One excellent concept of weapon-based combat implemented by Namco is the major factor that range has in gameplay. Apart from the aesthetic benefits, giving the characters weapons allows for a greater diversity between them, meaning there is someone for every play style. Soul Edge was the second entirely weapons-based 3D fighter in history, following Battle Arena Toshinden by two years. Soul Edge is the name of the demonic sword which the story revolves around. Soul Edge has been largely overshadowed by its sequel, Soulcalibur, which has been the moniker of the series since 1998. The game was then ported to the Sony Playstation and renamed Soul Blade in Europe, North America, and Australia to avoid potential complications with Edge Games. Hwang Seong-gyeong (initially a palette swap of Heishiro Mitsurugi for the Korean version of the game) was introduced to Japanese players with a new movelist, Cervantes de Leon became selectable, Guard Impacts and Air Combos were implemented, and all the characters received upgraded movelists. II, upon the complaints of players who found the difficulty quite high and the last boss "unbeatable".

A few months later, Namco released a fixed version labeled Soul Edge Ver. It was initially released in the arcades in 1995. Soul Edge ( ソウルエッジ, Souru Ejji ?) is the first installment in the Soul series fighting games developed and published by Namco. Raster, 640 x 480 pixels (Horizontal), 65536 colors
